Civilization VII goes smoothly to a M1 MacBook Pro
Civilization VII It is out for those who have sprinkled on luxury publications or the founders of the game, and that means it is ready to play for MAC owners. But how does Mac face with the shiny young game graphics?
I am deciding Civilization VII Through its steps in an M1 MacBook Pro, a car that only meets the minimum game requirements, so if you play smoothly in this, it should be good for almost any MAC based on Silicon Apple.
Here’s what I found from my first two hours of gameplay. Of course, the true standard for Civilization VII Performance is when you are 400 returns to a fully charged map, so I will continue to update this article as my game progresses.
Civilization System Requirements VII for MAC
Like a reminder, here are the system requirements for Civilization VII in Mac.
Minimum requirements are:
- M1 8-core processor
- 8 GB RAM
- M1 graphics
- Storage space 25 gb
Recommended requirements are:
- Processor M2 Pro 10-Core
- 16 GB RAM
- M2 Pro graphics
- 25 GB storage
MacBook Pro with which I tested the game with the following specifications:
- M1 Pro 10-Core Processor
- 16 GB RAM
- M1 Pro graphics
The MacBook Pro with which I am testing is connected to a 4K external screen, which operates with full resolution (2,560 x 1,400). I’m running on the “high” graphic settings of the game.
Civilization VII in Mac: Performance
Performance is good, even on a 4k screen with ‘high’ graphic settings
The good news is that Civilization VII It is operating super smoothly on my M1 MacBook Pro. My heart sank when the game originally collapsed during the cinematic sequence of the opening, but that seems to have been a casual blow. After that, the game has run perfectly.
I will again foretell these comments with the fact that I am only a few hours and 50 returns, and the game will set greater demands on the system as it progresses. But so far, everything has been very polished – much softer than Civilization VI It was on the same device, in fact. (Apparently because this new game is optimized for M1 devices while Civ vi Originally created for Intel -based hardware).
Moving across the map is shiny. There is no stuttering or fallen frame as you move the landscape, nor is there lost details in any of the new battle animations when you enter the fighting.
Loading a saved game is much faster than with Civilization VIwhere you can often find yourself waiting 30 seconds or more that the game is opened. In my rehearsals, it took about 13 seconds that the game was loaded.
I have glittering menus Istat running to measure the constant performance of different ingredients on my MacBook. Its graphs find that while the CPU load definitely increased during mine Civ vii Sessions, did not increase over 40% use. The “pressure” of memory did not exceed 65%.
The real demand was, startling, in the GPU cores, which were pushing to the near maximum when the game was working. It will be interesting to see if this becomes an obstacle as the game progresses.
The increased GPU activity eventually set a strain on the MacBook Pro. It is really rare for MacBook fans to start at all but they did during my Civilization VII Sessions, though I only noticed this when I looked at the statistics. They were still whispering quietly, rotating at about 1,500rpm.
It is likely to check the life expectancy of the battery if you try to play also unfulfilled. Complete energy consumption peaked at about 60W during the game, while normally struggling between 15-20W.
This article will be updated as my game progresses, but at the moment, the signs are really encouraging if you plan to play Civilization VII in Mac.